Pikar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and green handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to hide his balding. His blue eyes dart from person to person.
Personality: Pikar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Philantrophist, Gifted, Athletic. Bonds: Attractive. Occupation: Assassin
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 60 gp. 1 Masterwork studded leather.
Pikar Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears black leather gloves, a black jacket, and tight pants. His moppish auburn hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pikar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pikar. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he wants revenge against brigands
Ideals: Logical. Flaws: Disease. Bonds: Criminal record, Enemies. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Zâthra Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His long blonde hair is drawn into a two foot long braid. He has a dull look in his gray eyes.
Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.
History: He is a Doppelganger in disguise. Through the years after Zâthra was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Zâthra's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: He wants revenge against gnolls; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer, Enemies. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 17)
Armor Class 11
Hit Points 119 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +11 / 5d4+5, Ranged +7 / 5d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 7000 gp. Fiery yellow corundum (1200 gp). Deep blue spinel (1600 gp). Deep green spinel (140 gp). Obsidian (5 gp). Eye agate (5 gp). Golden pearl (140 gp). Rhodochrosite (5 gp). Black pearl (1600 gp). Chalcedony (70 gp). Alexandrite (1600 gp). Amber (140 gp). Black pearl (1600 gp). Golden yellow topaz (1600 gp). Rhodochrosite (5 gp). Golden yellow topaz (1600 gp). Obsidian (5 gp). Eye agate (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Trail Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears green cloth garments or leather armor. He wears a top hat to cover his moderate length beige fur. His amber eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He would like to get married and retire; and a rival would like him out of the picture
Ideals: Fighting. Bonds: Criminal record, Nature, Mentor, Has a crush. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 72 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 20000 cp. Fiery yellow corundum (1500 gp). Red spinel (80 gp). Carnelian (50 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Paelias Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with broad hat. He sports a flattop hair cut. He has a dull look in his violet eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Paelias hails from a village terrorized by brigands. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic, Optimist, Joker. Bonds: Enemies, Job. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
