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NPC Generator

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Advanced [show]


Koeth Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a white coat over a grey low-cut shirt, and a Stetson hat upon his head. He has red hair. His brown eyes peer out from beneath his Stetson white hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of southern immigrants he idolized his father. He was an apprentice working in his father's forge. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Job, Adventurer. Occupation: Stableman

Voice: French accent

Attributes [hide]

Koeth Drover, Male Half-Elf Adept 15
Medium (5'11") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 105 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +7, Nature +8
Senses Passive Perception 12
Languages Common, Elven, Giant, Sylvan, Terran
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533332

Possessions: Rhodochrosite (15 gp). Rhodochrosite (15 gp). Obsidian (15 gp). Amber (110 gp). Sard (50 gp). Hematite (15 gp). Chalcedony (50 gp). Iolite (50 gp). Fiery yellow corundum (1000 gp). Azurite (15 gp). Rose (50 gp). Hematite (15 gp). Freshwater pearl (15 gp). 1 Medium magic item.


Social Check DCs


Shedinn Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His silver crest is kept up in a ponytail inside a wide-brimmed hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted martial powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Joker, Artistic, Impeccable. Flaws: Insane. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Shedinn Beryntolthropal, Male Dragonborn Monk 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Rose (60 gp). Smoky quartz (60 gp).


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. His hair is long and chestnut with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Gerard will drive conversation. He also has developed a complete distrust of the Spice Merchant profession.

History: Gerard was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Job, Attractive. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

Gerard Marleigh, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)8 (-1) 15 (+2)8 (-1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Tree Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his black fur. His yellow eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He feeds upon the attention of others.

History: Tree was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic. Bonds: Attractive. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Tree Shoe, Male Tabaxi Bard 2
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 10000 cp.


Social Check DCs


John Kenley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His tied-back hair is blonde. This violet eyed southerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Humans.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Racist, Mundane. Bonds: Rich, Criminal record. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

John Kenley, Male Human Adept 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)17 (+3) 12 (+1)15 (+2)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Tiger eye turquoise (4 gp). Amber (120 gp). Alexandrite (800 gp). Malachite (4 gp).


Social Check DCs

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