Gale Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has wavy cinnamon fur. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Gale and his spouse have recently divorced.
Motivation: To find somewhere to settle down; and he is content
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich. Occupation: Cook
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Ignan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp. Obsidian (14 gp). Amethyst (140 gp). Jasper (60 gp).
Frouse Gummen, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet coat over a blue low-cut shirt, and a broad hat upon his head. His long silver hair reaches down to his waist. His thin eyebrows rest above his beady gray eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Nature. Occupation: Seamstress
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan, Abyssal, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 sp. Obsidian (11 gp). Rhodochrosite (11 gp). Bloodstone (20 gp). Silver pearl (160 gp). 1 Minor magic item.
Eiravel Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin brown vertical stripes and tan pants. He is portly but not overly obese. He has styled his white hair well, parting it to the left. He has gleaming, smiling blue eyes.
Personality: Eccentric and domineering, Eiravel will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Eiravel grew up listening to his father's many stories. His childhood dream was to be a Shepherd, but he was a colossal failure. He has worked as a Scribe like his father before him.
Motivation: Regain custody of his daughter; and doesn't want to be a scribe and was forced into it by his family
Ideals: Extrovert. Bonds: Adventurer, Job, Family. Occupation: Scribe
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 1 Chain shirt.
Quarethon Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a green and white robe with the hood down. His bronze crest is singed and shortened. This gold eyed easterner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: He comes from a rich eastern family. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Joker. Flaws: Ugly, Selfish. Bonds: Religious. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 14
Hit Points 28 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 18 (+4) | 8 (-1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +8 / 3d4+5, Ranged +7 / 3d4+4, Grapple +5
Possessions: 13000 sp.
Hamil Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and white with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Aggressive, abrasive, and angry, Hamil embodies much of what other species detest in the Halflings. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Hamil was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hamil took refuge in the large cave and found the beat up falchion and armor he uses now. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Job, Nature. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 31 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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