Donaar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. His crest is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Expand his business; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Fisher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 5000 sp. Star rose quartz (20 gp). Lapis lazuli (6 gp). Chrysoberyl (70 gp). Chrysoprase (20 gp).
Aust Hanali, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his red hair to look like a famous performer. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.
History: Born to a Dilettante, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Sensitive, Selfish. Bonds: Poor, Attractive. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 20 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 210 pp. Silver chalice with lapis lazuli gems (90 gp). Gold dragon comb with red garnet eye (1300 gp). A delicate brass dragon egg (40 gp). Fire opal pendant on a fine gold chain (1300 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Rurik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was always a brilliant, if unscrupulous mind. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He then took over the family business and is one of the better Doctor for hire.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Extrovert, Logical. Flaws: Insane. Bonds: Job. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 150 gp. Malachite (7 gp).
Fivin Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear blue tank tops with green pants. His long blonde hair is drawn into a two foot long braid. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is a Succubi in disguise. He found a children's book about a Half-Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Fivin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fivin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fivin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a mayor again
Flaws: Impulsive, Disease. Bonds: Job, Adventurer, Slave. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Tailor. He has dyed his greying red hair a little too much giving a sharp red color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Tailor business at a young age. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Further expansion of business; and to clean up the streets
Ideals: Fighting. Bonds: Immigrant, Job, Family, Guardian. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
