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NPC Generator

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Advanced [show]


Traki Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a black suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a small hat to cover his moderate length red hair. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Traki was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Traki's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Traki and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Traki Yaeldrin, Male Half-Elf Barbarian 9
Medium (5'11") Half-Elf, True Neutral (CR 9)
Armor Class 10
Hit Points 83 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kite Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His cinnamon fur is long and unkept. His eyes are green and beady.

Personality: Calm and collected, he is a well trained Miller. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Miller business at a young age. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Family. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Kite Thunder, Male Tabaxi Sorcerer 5
Medium (5'2") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)16 (+3) 9 (-1)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Stanley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Patrick has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Logical. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Patrick Stanley, Male Human Wizard 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 230 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver ewer (90 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the north. Burgell liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Nature, Poor. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Burgell Horcusporcus, Male Gnome Aristocrat 7
Small (3'3") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp.


Social Check DCs


Bucklal Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in a clean grey cloak covering his clean studded leather. His brown hair is smooth and relatively long. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Bucklal was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Flaws: Emotional, Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Bucklal Warmwater, Male Halfling Aristocrat 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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