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Advanced [show]


Kody Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He has wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Secretive. Bonds: Attractive, Immigrant, Criminal record. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Kody Ramsay, Male Human Adept 2
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Melech Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a grey tunic with green highlights, and long yellow pants that bunch up around his shoes. His right leg appears badly burned and disfigured. He has moderate length blue hair. His eyes are likewise white. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Bounty Hunter, who enjoyed hunting, Melech was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Melech took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Adventurer, Nature. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Melech Swift, Male Tiefling Aristocrat 1
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 12 (+1)19 (+4)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Srorthen Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown shirt with thin black vertical stripes and brown pants. His brass crest is drawn into a tight pony tail with a clover scrunchie. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. His family was turned out during the war. He and his family wandered west to less war torn lands. He now spends his time doing works of charity.

Motivation: To clean up the streets.

Ideals: Philantrophist. Flaws: PTSD. Bonds: Guardian, Nature. Occupation: Scribe

Voice: Uses lots of figures of speech

Attributes [hide]

Srorthen Tiammanthyllish, Male Dragonborn Barbarian 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 64 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 190 pp. Blue quartz (12 gp). Pink pearl (50 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has wavy brown hair. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Locksmith, Naeris learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up work as a Locksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He feels kind of lost in life; and to be a shepherd again

Ideals: Optimist. Flaws: Fearful, PTSD, Depressed. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Naeris Netyoive, Male Half-Elf Monk 2
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills History +4, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Aura Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His cinnamon fur is heavily combed to the left. His blue eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments

History: He comes from a rich western family. Aura was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aura decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Aura Of Claws, Male Tabaxi Fighter 6
Medium (6'3") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Eye agate (15 gp). Golden pearl (90 gp). Golden yellow topaz (1300 gp).


Social Check DCs

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