Frouse Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a red cloak and cross-gartered green stockings. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and a deep hatred of drow
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp. Iolite (40 gp). Banded agate (8 gp). Pink pearl (100 gp).
Henry Wheatley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in earthy colors with a white and brown handkerchief worn on his left side. He has moderate length chestnut hair. His green eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the north. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the north. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Slave. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Nadarr Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Nadarr is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Nadarr studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He struck the Ploughman job and began his own company from there.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Extrovert, Gifted. Flaws: PTSD. Bonds: Rich, Job. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 19)
Armor Class 10
Hit Points 112 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +11 / 5d8+5, Ranged +6 / 5d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Alexandrite (800 gp). Violet garnet (800 gp). Rose (60 gp). Malachite (9 gp). Deep blue spinel (800 gp). Rose (60 gp). Pink pearl (100 gp). Violet garnet (800 gp). Bloodstone (60 gp). Hematite (9 gp). Freshwater pearl (9 gp). Deep green spinel (100 gp). Deep blue spinel (800 gp). Violet garnet (800 gp). Azurite (9 gp). Eye agate (9 gp). Chalcedony (60 gp). Star ruby (400 gp). Blue star sapphire (400 gp). Sard (60 gp). Rose (60 gp). Black pearl (800 gp). Freshwater pearl (9 gp). Peridot (60 gp). Amethyst (100 gp). White opal (400 gp). Red-brown spinel (100 gp). Violet garnet (800 gp). Alexandrite (800 gp). White pearl (100 gp). Amethyst (100 gp). Blue diamond (8000 gp). Red-brown spinel (100 gp). Obsidian (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Maagog Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His long gold crest is drawn into a two foot long braid. His gold unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across
History: He was born to loving parents in a slum to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Flaws: Disease, Shy. Bonds: Immigrant, Criminal record, Poor. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6
Possessions: 13000 cp.
Caeldrim Hanes, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is cut short. He has a tattooed face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Caeldrim hails from a village terrorized by orcs. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by orcs. Caeldrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: A deep hatred of orcs.
Flaws: Cynical, Impulsive. Bonds: Rich, Enemies, Slave. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Draconic, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!