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Advanced [show]


Mindartis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting, Pacifist. Bonds: Slave, Enemies, Rich. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Mindartis Ariessus, Male Elf Rogue 2
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frouse Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. He has wavy chestnut hair. His green eyes are passionate and lively.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He is able to fit into much smaller and tighter spaces than normal.

History: Frouse was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frouse Horcusporcus, Male Gnome Expert 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Henry Dayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His hair is long and chestnut with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a wizard, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Addict. Bonds: Family, Rich, Mentor. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Henry Dayton, Male Human Ranger 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 15 (+2)9 (-1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Ulfgar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large brown mantle and cape that has been intricately interwoven into his red robe. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Ulfgar was born with his father's beautiful face. Through the years after Ulfgar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ulfgar's father didn't care for him much, and the feeling was mutual. He has worked as a Shepherd like his father before him.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Flaws: Depressed, Impulsive, Antagonistic. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Ulfgar Foamtankard, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Sethrekar Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered scimitar and tarnished spear as well. His crest is short and white. His fierce red eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sethrekar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Sethrekar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Sethrekar Nemmonis, Male Dragonborn Bard 6
Medium (6'2") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp.


Social Check DCs

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