Umpen Nackle, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a black poncho over his likewise colored trousers and shirt. His tied-back hair is brown. He has a tattooed face.
Personality: This man loves music and to teach people music more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter.
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Performer
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Jocelyn Blyth, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length red hair. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. His arcane abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer, Job. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
Possessions: 220 pp. Aquamarine (1000 gp). Pink pearl (90 gp). Fiery yellow corundum (700 gp). Obsidian (14 gp). Black pearl (1000 gp). Malachite (14 gp).
Karash Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears pastel trousers with brown and white striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His white hair is still thick. This violet eyed westerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Karash was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in greatsword use. He then took over the family business and is one of the better Seamstress for hire.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and someone believes him a fraud
Ideals: Fighting. Bonds: Job, Poor, Enemies, Family. Occupation: Seamstress
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item.
Adrik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, constantly wearing a brown suit, white shirt, and tan tie. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is greedy; and he has decided he is irredeemable
Flaws: Greedy, Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1200 sp. Blue quartz (6 gp). 1 Masterwork Uncommon Weapon.
Shivering In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white fur is braided into rings. His hazel eyes lackadaisically let the world flow into them.
Personality: Shivering wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Shivering was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Carpenter like his father before him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Athletic, Disciplined, Joker. Flaws: PTSD. Bonds: Job. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Orc, Aquan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!