Arumawann Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple red robe with grey stripes complete with hood. His hair is silver and curly. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Arumawann was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better kind of golem.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has passion for adventuring and risk
Ideals: Optimist, Persistence. Bonds: Adventurer, Mentor, Debt. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Malachite (13 gp). Red garnet (150 gp).
Cloud In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'0". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a hammer. His red fur is thinning but still full. His hazel eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a slaver, Cloud was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Professionalism. Flaws: Shy. Bonds: Mentor, Rich, Family. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 70 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 900 gp.
Veit Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple brown robe with tan stripes complete with hood. His hair is long and brown with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Mentor, Military. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Kite Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a pastel collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His fur is orange and curly. He has gleaming, smiling amber eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Kite enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful brothel owner made him what he is. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 13 years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Hedonist. Bonds: Attractive, Job, Mentor, Nature. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 10)
Armor Class 15
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1700 gp. A miniature golden chest with tiny emeralds lining the top (80 gp). Brass mug with jade inlays (600 gp).
Nordak Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. With bright black hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Nordak was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Bellfounder job and began his own company from there.
Motivation: He feels that his past leaves him morally obligated to help; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 39 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 19 (+4) | 13 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Brown-green garnet (130 gp). Amber (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
