Rivaan Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, brown, dusty cloak. His bronze crest, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Dyer, who enjoyed hunting, Rivaan was taken on many hunting expeditions. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Rivaan began to lead the lost caravan. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south
Ideals: Philantrophist, Entrepeneur, Fighting. Bonds: Poor, Nature, Enemies. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 12)
Armor Class 11
Hit Points 100 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item.
Darrow Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear flannel, marred by sweets. He has a long silver beard with little hanging trinkets. His fierce amber eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 11)
Armor Class 13
Hit Points 70 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 900 gp.
Guy Asheton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time, and his gloved hand is found clutching a monstrous two handed axe. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.
History: He got into the Adventurer business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: Regain custody of his daughter; and to be a bather again
Ideals: Joker, Professionalism. Flaws: Racist. Bonds: Job, Family. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
Aerdeth Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears professional attire. His golden hair is cut short with large spiked bangs in the front. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Secretive, Mundane. Bonds: Attractive, Criminal record. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mehen Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears long strands of opal and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His gold crest, when down, is lengthy. His eyes are likewise red.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not trust anyone and sleeps with one eye open.
History: The child of a Healer, who enjoyed hunting, Mehen was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To pay off his debts; and money/treasure
Flaws: Insomniac. Bonds: Rich, Attractive, Nature, Debt. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 2000 sp. 1 Full Plate. 1 Full Plate.
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