Whurbin Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears pastel painted combat armor at almost all times. He wears his golden hair up in a very large beehive style do. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born in the east his family was never financially stable. Through the years after Whurbin was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Whurbin's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Whurbin and his spouse have recently divorced.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 280 gp.
Aust Netyoive, Male Elf [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. With bright golden hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Aust isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Aust studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: An old rival family wants him found; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Gifted. Bonds: Adventurer, Rich, Family. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Lamlis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many white ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is silver, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Lamlis's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born on a small isolated farm. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Attractive, Nature. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 49 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 700 pp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Gold dragon comb with red garnet eye (1600 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Finely wrought small gold bracelet (20 gp). Solid gold idol (500 gp). Solid gold idol (500 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Clerebold Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large blonde tufts of hair around his ears. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. He has moderate length dark red hair. His fierce red eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. After a long history of fighting, Raam and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant. Occupation: Soapmaker
Voice: American accent
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 10000 cp. Silver comb with moonstones (200 gp). Old masterpiece painting (500 gp).
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