Bernard Bentley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his silver hair up in a very large beehive style do. He has gleaming, smiling blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.
History: He was always a brilliant, if unscrupulous mind. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He left for the west, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Logical. Flaws: Cynical, Insane. Bonds: Immigrant. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Theriatis Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear black pants and tee shirts. He keeps his long white hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Theriatis lived on a farm with his father, near the main road leading to a nearby town. Through the years after Theriatis was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theriatis's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Criminal record, Family. Occupation: Layabout
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2100 sp.
Anthony Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He has a moderate pudge and is not very fit. His red hair is heavily combed to the left. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born on a small isolated farm. Anthony was born on a far northern desert where he grew up under the tutelage of his mother, an expert Roofer. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions
Flaws: Disease. Bonds: Nature, Family, Immigrant, Religious. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Nalral Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. He is portly but not overly obese. His hair is always cut to a buzz. His amber unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Scribe business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He tends to his Scribe job now, and dutifully fulfills any obligations he has.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Criminal record, Job. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 390 gp. 1 Masterwork Uncommon Weapon.
Godfrey Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is knotted and matted. His eyes are gray.
Personality: Calm and collected, he is a well trained Spy. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He has taken up work as a Spy and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Find a way to reverse the transformation of his brother; and he wants to meet his childhood hero
Flaws: PTSD. Bonds: Rich, Job, Family, Mentor, Adventurer. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Gnoll, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
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