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Advanced [show]


Adrik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His hair is cut close to his head. His gray eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: To be a Soapmaker again; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Adrik Loderr, Male Dwarf Expert 6
Medium (3'11") Dwarf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 51 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)13 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 120 pp. Deep green spinel (60 gp). Deep blue spinel (1000 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His scarlet crest is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: Tarhun hails from a village terrorized by illithids. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Enemies, Nature. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Tarhun Yarjerit, Male Dragonborn Warlock 3
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp.


Social Check DCs


Lone Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a black suit, and he perpetually has his kukri ready. His white fur is singed and shortened. His eyes are likewise hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Shoemaker, who enjoyed hunting, Lone was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Lone Mist, Male Tabaxi Expert 6
Medium (6'6") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Raam Rise, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his longbow. His chestnut hair is smooth and relatively long. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raam is combative with any and all who dare try his patience in the slightest.

History: Born to a Sculptor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's attracted to the PC; and to get a good night's sleep

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Raam Rise, Male Tiefling Cleric 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)18 (+4) 11 (+0)11 (+0)
Skills Religion +6, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Auran, Gnome, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Duergath Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Duergath is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Duergath lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Spy father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and an old rival family wants him found

Flaws: Shy, Disease, Fearful. Bonds: Attractive, Family. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Duergath Aranore, Male Dwarf Cleric 6
Medium (4'4") Dwarf, Lawful Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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