Rolf Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears yellow painted combat armor at almost all times. He has a brown handlebar mustache and slicked back brown hair. His amber eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he wants to meet his childhood hero
Ideals: Joker, Philantrophist. Bonds: Adventurer, Rich. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Banded agate (5 gp). 1 Masterwork Common Melee.
Henry Clayton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean black cloak covering his clean studded leather. His white hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his green eyes scan people very quickly.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: When he was but 7 years old his parents immigrated from the north. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: He wants revenge against illithids; and revenge
Flaws: Shy. Bonds: Immigrant, Attractive, Family, Enemies. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 200 gp. Peridot (20 gp). Emerald (1300 gp).
Adelard Charlton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Carpenter does. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a small hat to cover his moderate length white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Ideals: Opinionated. Bonds: Job, Enemies, Religious, Mentor. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 47 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2700 gp. Blue sapphire (1200 gp). Bloodstone (50 gp). Red spinel (70 gp). Freshwater pearl (14 gp). Rose (50 gp). Tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Osco Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears yellow leather gloves, a yellow jacket, and tight pants. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His violet unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a great chef.
History: Born to a Baker, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Geoffrey Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered pastel stockings, and carries lances. He wears a colorful flower in his chestnut hair. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 81 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1000 gp. Tiger eye turquoise (12 gp). Tiger eye turquoise (12 gp). Chrysoprase (50 gp). Jade (80 gp). Freshwater pearl (12 gp). Blue star sapphire (1500 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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