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Advanced [show]


Mehen Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries bastard swords. His crest is scarlet and curly. His red eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small island village. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Bonds: Guardian, Religious, Nature, Rich. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Mehen Xephyrbahnor, Male Dragonborn Sorcerer 4
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 18 (+4)15 (+2)
Skills Religion +4, Stealth +6
Senses Passive Perception 14
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: Just what you see.


Social Check DCs


Zepar Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his pickaxe ready. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Farmer father left him crippled. He hasn't been sleeping well lately.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Fighting, Impeccable. Flaws: Insomniac, Impulsive, Disease. Bonds: Rich. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Zepar Vice, Male Tiefling Ranger 2
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 290 gp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Amnon Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a white and yellow robe with the hood down and is in decent physical shape. His hair is dark red and curly. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Amnon hails from a village terrorized by brigands. A gifted student he started as a Hunter, but he got bored and became a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Amnon Ambition, Male Tiefling Commoner 1
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Immeral Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Flaws: Ugly, Shy, Addict. Bonds: Criminal record. Occupation: Baker

Voice: American accent

Attributes [hide]

Immeral Bulsara, Male Half-Elf Bard 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 18 (+4)13 (+1)
Skills Nature +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 40000 cp.


Social Check DCs


Edge Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a green shirt with thin black vertical stripes and yellow pants. He is muscular with a powerful set of arms. His gray fur is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and marry his brother to traveling adventurers

Ideals: Philantrophist. Bonds: Family, Rich, Immigrant, Adventurer. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Edge Blossom, Male Tabaxi Commoner 7
Medium (5'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1100 gp. Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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