Baradad Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears black leather gloves, a black jacket, and tight pants, and sports empty pouches on his belt. His blue crest is drawn into a tight pony tail with a dagger scrunchie. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Baradad was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Depressed. Bonds: Immigrant, Poor, Adventurer. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. 1 Minor magic item.
Karash Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a blue small hat and blue clothes. He sports a flattop hair cut. He has gleaming, smiling violet eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Karash was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Since then, he has sought to make the best of life.
Motivation: He's looking for his big break; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Optimist. Bonds: Criminal record, Poor, Adventurer. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 sp. Moss agate (11 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vonbin Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His tied-back hair is golden. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast desert. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and to find somewhere to settle down
Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 130 gp. 1 Breastplate.
Fallond Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a long brown beard with little hanging trinkets. His blue eyes peer out from beneath his Stetson grey hat.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Dilettante father left him crippled. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To find somewhere to settle down; and several ex partners dislike his way of doing things and want revenge
Flaws: Mundane, Disease. Bonds: Attractive, Enemies, Has a crush. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp.
Tûmûg Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world; and to end his boredom
Ideals: Opinionated, Philantrophist. Flaws: Mundane. Bonds: Attractive, Poor, Nature. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Moonstone (60 gp). Coral (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
