Nicholas Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered longsword and tarnished quarterstaff as well. He keeps his long brown hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Fighting. Bonds: Adventurer, Mentor, Rich. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 7)
Armor Class 14
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Sard (30 gp).
Hadarai Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears baggy brown pantaloons and a blue scarf. He has wavy golden hair. His eyes are a pleasant hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Elves.
History: The child of a Body Guard, who enjoyed hunting, Hadarai was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He became a Engraver soon after.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Joker. Flaws: Racist. Bonds: Nature, Job. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).
Duergath Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear blue clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. He has a red handlebar mustache and slicked back red hair. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Insane. Bonds: Slave, Attractive, Military, Poor. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 104 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 2300 gp. Brass mug with jade inlays (600 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Karo Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black small hat and black clothes. His silver hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Ar-Karo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Athletic, Extrovert, Philantrophist. Flaws: Ugly. Bonds: Military, Rich. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 77 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 6000 sp. Zircon (20 gp). Freshwater pearl (14 gp). Golden yellow topaz (300 gp). 1 Minor magic item.
Fibblestib Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a black suit. He sports a flattop hair cut. His eyes are likewise violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Fibblestib would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Immigrant, Guardian, Military, Adventurer. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 15000 sp. 1 Masterwork manacles. 1 Simple lock. 1 Disguise kit. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
