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Advanced [show]


Dalgal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He sports a long black beard, and similarly colored long hair. He has a dull look in his blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Fighting, Logical. Bonds: Adventurer, Poor, Job. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Dalgal Lutgehr, Male Dwarf Druid 10
Medium (3'11") Dwarf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 78 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: Violet garnet (400 gp). Sard (40 gp). Azurite (15 gp). Zircon (40 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. He has styled his golden hair well, parting it to the left. His half smiles and green eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Shoemaker business at a young age. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Attractive, Family, Job, Poor. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Eberk Ironfist, Male Dwarf Aristocrat 11
Medium (3'11") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 87 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills History +5, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2000 gp. Lapis lazuli (7 gp). Black pearl (1600 gp). Brown-green garnet (150 gp). Blue quartz (7 gp). Jade (150 gp). Red-brown spinel (150 gp). Aquamarine (1600 gp). Blue quartz (7 gp). Star ruby (800 gp). 1 Minor magic item.


Social Check DCs


Nelkin Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His golden hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: Nelkin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Insomniac, Antagonistic. Bonds: Poor. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Nelkin Strongbones, Male Halfling Monk 12
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 84 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 9 (-1)17 (+3)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Flame Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue coat over a green low-cut shirt, and a top hat upon his head. His lavender fur is heavily combed to the right. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: Born in the east to a Cook, Flame learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Flame Plume, Male Tabaxi Fighter 10
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 72 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +7, Arcana +7
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7

Possessions: 2400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Solid gold idol (300 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Dreali Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of rapiers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up in a very large beehive style do. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Dreali does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Passionate. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dreali Withrethin, Male Elf Wizard 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs

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