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NPC Generator

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Advanced [show]


Shane Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tan trousers with grey and black striped suspenders. He wears various colorful collared shirts, and carries shortbows. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: Shane hails from a village terrorized by goblins. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Gifted, Logical. Bonds: Enemies, Rich. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Shane Azzo, Male Half-Elf Bard 4
Medium (5'2") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs


Mindartis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. With a patchy brown beard and wild brown hair. His eyes are likewise hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Dyer. He inherited the family business which he has now maintained for 5 years.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Disease. Bonds: Job. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Mindartis Wasanthi, Male Elf Aristocrat 7
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 17 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)17 (+3) 16 (+3)13 (+1)
Skills Acrobatics +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Infernal, Aquan, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6

Possessions: 1100 gp. Pink pearl (160 gp). Bloodstone (80 gp). Citrine (80 gp).


Social Check DCs


Melech Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His blue hair, when down, is lengthy. His white eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with vampirism at a very young age, Melech has worked very hard to control his curse. Some 9 years later his spouse died after the birth of his son. Heartbroken, Melech never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Rich, In love, Adventurer. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Melech Sorrow, Male Tiefling Barbarian 3
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 700 sp.


Social Check DCs


Veit Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man prefers to wear brown pants and tee shirts. He wears his blonde hair up. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Veit has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Ugly, Depressed, Antagonistic, Disease, Insomniac. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Veit Rakankrak, Male Dwarf Sorcerer 11
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 12
Hit Points 57 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 8 (-1)12 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 2100 gp. Silver chalice with lapis lazuli gems (40 gp). Cloth of gold vestments (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His silver hair is thinning but still full. He has amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Disease. Bonds: Immigrant, Job, Adventurer. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Gunter Carlton, Male Human Aristocrat 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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