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NPC Generator

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Advanced [show]


Elaim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is still thick. His thin eyebrows rest above his beady brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Stylist, who enjoyed hunting, Elaim was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Elaim Dankil, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs


Medrash Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and green robe with the hood down. He wears a colorful flower in his brass crest. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Medrash studied abroad. Medrash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Medrash decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: German accent

Attributes [hide]

Medrash Grrrmmballhyst, Male Dragonborn Warrior 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. Pink pearl (100 gp).


Social Check DCs


Delebean Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is short and white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Delebean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Delebean. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the west; and seeks redemption

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Delebean Dunben, Male Gnome Aristocrat 5
Small (3'8") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Fire opal pendant on a fine gold chain (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Sapply Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. His chestnut hair is cut short. He has a dull look in his gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. After a long history of fighting, Sapply and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Religious, Military. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Sapply Daergel, Male Gnome Adept 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)17 (+3) 13 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Giant, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Obsidian (10 gp). 1 Superior lock. 1 Healer’s kit. 1 Silver holy symbol.


Social Check DCs


Akoth Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, black cloak. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered writing. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Rich, Enemies, Job. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Akoth Stratford, Male Half-Orc Cleric 9
Medium (5'0") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 2000 gp. Violet garnet (1400 gp). Chrysoberyl (130 gp). Peridot (70 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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