Dondon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with black socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: He was born in a small desert village. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Persistence, Entrepeneur. Flaws: Racist. Bonds: Nature, Has a crush. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Kildrak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He sports a flattop hair cut. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Kildrak hails from a village terrorized by drow. Through the years after Kildrak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kildrak's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Antagonistic. Bonds: Religious, Criminal record, Enemies. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 230 gp. 3 Smokesticks.
Dondon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and yellow robe with the hood down. He is portly but not overly obese. His golden hair is thinning but still full. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He comes from a rich northern family. He worked as a nervous Bather and found it very stressful. He became a Bather soon after.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Optimist. Bonds: Enemies, Rich, Job, Adventurer. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 90 gp. Amethyst (120 gp).
Gormogord Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is greasy and uncared for. His amber eyes peer out from beneath his top grey hat.
Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.
History: Born in the north to a Stableman, Gormogord learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Stableman soon after.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Job, Criminal record, Family. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp. Jet (40 gp).
Thradal Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: Thradal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with finding treasure.
History: Thradal was born the youngest of three triplets. Thradal was born on a far southern forest where he grew up under the tutelage of his father, an expert Architect. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family, Immigrant. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
