Gimurt Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a blue cloak and cross-gartered green stockings. His chestnut hair is lengthy. His green eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Gimurt hails from a village terrorized by orcs. His mother was a soldier and died while he was still young. Gimurt was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gimurt was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Optimist, Artistic. Bonds: Enemies, Military, Adventurer. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 5000 cp.
Rolf Beitz, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel cloak and cross-gartered yellow stockings. His tied-back hair is golden. His gray eyes are passionate and lively.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Rolf studied abroad. A gifted student he started as a Sculptor, but he got bored and became a Spice Merchant. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Cairn Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan shirt with thin green vertical stripes and black pants. He wears his blue hair down. His eyes are a pleasant gold.
Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.
History: Cairn was raised in a hard working conservative environment. He worked as a nervous Map Maker and found it very stressful. He was granted divine powers by his dying brother.
Motivation: He feels threatened by others.
Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Job. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Orc, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 80 pp.
Dabbledob Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue top hat and blue clothes. His hair is short and red. He wears an eyepatch.
Personality: Eccentric and domineering, Dabbledob will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Dabbledob was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Crown-heir. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Extrovert, Opinionated. Flaws: Ugly, Insomniac. Bonds: Family, Job. Occupation: Crown-heir
Voice: French accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 19000 sp. Freshwater pearl (8 gp). Red spinel (70 gp).
Harbek Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Terse, Insane, Addict. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Celestial, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5
Possessions: 1200 sp. Violet garnet (600 gp). Deep green spinel (150 gp). Onyx (50 gp).
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