Thamior Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his auburn hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. Thamior was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Architect. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Optimist, Philantrophist. Flaws: Impulsive, Fearful. Bonds: Immigrant. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
Drifting Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy white pantaloons and a black scarf. His fur is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Drifting was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Drifting's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He seems to be bored by most things; and he is content
Ideals: Joker, Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 100 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 1200 pp. 1 Medium magic item.
Delg Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Extrovert. Bonds: Adventurer, Attractive, Job, Rich. Occupation: Animal Trainer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp.
Nordak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He is obsessed with his god.
History: Born in the north to a Fletcher, Nordak learned a great deal about his father's area of expertise. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and to be a herbalist again
Ideals: Gifted. Bonds: Poor, Religious, Job, Adventurer. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 sp. 1 Masterwork Common Melee.
Fulbar Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is well dressed, constantly wearing a brown suit, green shirt, and black tie. His skin is also unnaturally pale. He has a small bristly mustache and wavy black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of southern immigrants he idolized his father. In his 11th year, his parents were killed by a orcs raid, leaving Fulbar alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A deep hatred of orcs.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 12)
Armor Class 16
Hit Points 58 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
Possessions: 100 pp. Golden circlet with four aquamarines (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
