Osco Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is long and unkept. His hazel eyes are slightly larger than normal.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Osco grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Butcher again; and marry his sister to traveling adventurers
Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 500 gp. Tourmaline (150 gp). Malachite (15 gp). Lapis lazuli (15 gp). Amethyst (150 gp).
Kerkad Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His rusty crest is greasy and uncared for. His gold eyes are passionate and lively.
Personality: Kerkad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved.
Ideals: Entrepeneur, Extrovert, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Bookbinder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Aquan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 700 gp.
Lone Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He typically wears pastel cloth garments or leather armor. His fur is short and brown. His copper eyes dart from person to person.
Personality: He can speak with the recently deceased. Lone enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Lone was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 26 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Infernal, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Malmûg Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. He has a long black beard with little hanging trinkets. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Shipwright for hire.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.
Flaws: Selfish, Impulsive. Bonds: Rich, Mentor, Job. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 16)
Armor Class 13
Hit Points 97 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 12000 gp. Sapphire pendant on gold chain (500 gp). A roughly beaten golden orb (150 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Gold dragon comb with red garnet eye (500 gp).
Nirgel Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a pastel armored body suit, with a simple white line shooting up and back down. His hair is greying and his face has many wrinkles. His eyes are white.
Personality: This man loves singing and to teach people singing more than just about anything. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Nirgel was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 55 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 4000 gp. Silver comb with moonstones (700 gp). Finely wrought small gold bracelet (20 gp). Gold cup set with emeralds (3000 gp). Jeweled gold crown (2000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
