Laucian Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a green costume with the symbols of the four houses of cards on his torso. His hair, while still mostly golden, has prominent grey streaks. His eyes are brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After months of barely getting by, Laucian managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture.
Ideals: Athletic, Joker. Bonds: Immigrant, Rich, Criminal record. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2100 sp.
Baradad Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green broad hat and green clothes, and he perpetually has his flail ready. He keeps his green crest in a pixie cut. He has gold eyes and a green hat with a brown feather.
Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of northern immigrants he idolized his father. He found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: Find a way to reverse the transformation of his brother; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist. Bonds: Religious, Immigrant, Adventurer, Family. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
Zedaar Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple grey robe with white stripes complete with hood. He has a slight overbite and is overall scrawny. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Assassin, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ploughman
Voice: Slurs words
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Jasper (30 gp). 1 Masterwork Common Ranged Weapon.
Arumawann Reese, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His fierce violet eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Arumawann was born in the south. At a young age he loved to build and create. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 700 gp.
Pikar Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white tunic with red highlights, and long black pants that bunch up around his shoes. He wears a broad hat to hide his balding. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Nature, Family. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 260 gp. Jade (90 gp). Red garnet (90 gp). Amethyst (90 gp).
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