Curran Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Curran hails from a village terrorized by goblins. A few years later when the north was not economically sound they moved to his current location. He has never given up on his singing dream.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Artistic. Bonds: Immigrant, Enemies, Criminal record. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: Golden yellow topaz (500 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item.
Delg Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He served in the navy to pay for his family's outstanding loans. When Delg reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his son; and doesn't want to be a server and was forced into it by his family
Flaws: Disease. Bonds: Family, Criminal record, Military. Occupation: Server
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
Possessions: 160 gp.
Aerdeth Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His blue eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Aerdeth was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: He has passion for adventuring and risk.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item.
Skamos Despair, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears baggy blue pantaloons and a green scarf, he is not a threatening figure. His hair is cut close to his head. His black eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Skamos was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and wants a kiss
Ideals: Persistence. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 72 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Auran, Dwarven, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
Possessions: 1000 gp. Amber (70 gp). Banded agate (11 gp).
Immeral Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his black robe and has his longsword always slung over his shoulder. His auburn hair is long and unkept. His eyes are violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Immeral took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!