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Advanced [show]


Dharg Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is dressed in an above average manner. His clothes are grease stained in places. His tied-back hair is white. This green eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: To pay off his debts; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Bonds: Attractive, Poor, Immigrant. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Dharg Charlton, Male Half-Orc Aristocrat 10
Medium (5'3") Half-Orc, True Neutral (CR 10)
Armor Class 11
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Performance +6, Survival +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 230 pp.


Social Check DCs


Joser Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has a golden handlebar mustache and slicked back golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich eastern family. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up work as a Brewer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Rich. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Joser Tealeaf, Male Halfling Commoner 5
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 9 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Religion +4, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heian Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears pastel leather gloves, a pastel jacket, and tight pants. He has shaved his head bald. His green eyes are passionate and lively.

Personality: Heian hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Heian is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has had some formal dancing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Family, Rich. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Heian Meliamne, Male Elf Warrior 13
Medium (4'10") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 60 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Athletics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6

Possessions: 1000 pp. Aquamarine (800 gp). Brown-green garnet (160 gp). Tiger eye turquoise (8 gp). Black pearl (800 gp). Iolite (70 gp). Violet garnet (800 gp). Aquamarine (800 gp). Azurite (8 gp). Golden yellow topaz (800 gp). 1 Medium magic item.


Social Check DCs


Ombul Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy tan suit. He has moderate length brown hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. Ombul enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Barkeep business at a young age. He worked as a nervous Barkeep and found it very stressful. He was granted psionic powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Ombul Fatrabbit, Male Halfling Fighter 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)17 (+3) 14 (+2)12 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Zepar Patience, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is black and curly. This white eyed westerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was raised in a mountains tribe. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Bonds: Rich, Religious, Enemies, Nature, Family. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Zepar Patience, Male Tiefling Aristocrat 6
Medium (5'10") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Black opal (800 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Blue sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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