Dain Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. He has auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day; and dwarven compassion
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Criminal record, Immigrant. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Ahrim Principle, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Miller. He wears his black hair down. His black eyes have a joyful gleam in them most of the time.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.
History: He was raised by priests from a young age. A gifted student he started as a Architect, but he got bored and became a Miller. He now owns his own business.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Bonds: Job, Adventurer, Military, Religious, Mentor. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 400 gp. Smoky quartz (70 gp). Black pearl (600 gp). Obsidian (9 gp). Brown-green garnet (130 gp). 1 Minor magic item.
Skoth Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes lackadaisically let the world flow into them.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: He was born in the south, but his parents moved at a very young age to the north. Skoth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge
Flaws: Selfish. Bonds: Adventurer, Poor, Immigrant, Enemies. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp. Freshwater pearl (16 gp). Eye agate (16 gp). 1 Minor magic item.
Carrie Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of luck on his torso. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a wizard, Carrie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Optimist, Gifted. Bonds: Mentor, Family, Has a crush. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Carrie Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Bookbinder
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
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