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NPC Generator

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Advanced [show]


Naeris Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is golden and curly. His eyes are a pleasant gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Naeris Melancon, Male Half-Elf Barbarian 6
Medium (4'10") Half-Elf, Neutral Good (CR 6)
Armor Class 10
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in green turtlenecks beneath a white coat with tan slacks. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful wizard made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and to settle down with his crush

Ideals: Professionalism. Flaws: Shy. Bonds: Mentor, Family, Has a crush. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Hamil Wildheart, Male Halfling Fighter 10
Small (3'2") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 55 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 600 gp. Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (700 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His blonde hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Ozyman took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To settle down with his crush; and an old rival family wants him found

Ideals: Gifted. Bonds: Attractive, Family, Military, Has a crush. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Ozyman Tallfellow, Male Halfling Aristocrat 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 2000 sp. Zircon (20 gp). Freshwater pearl (9 gp). Fire opal (1200 gp). Violet garnet (1300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bundrigo Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries hammers. His hair is short and white. His gray eyes peer out from beneath his top black hat.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Bundrigo studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and doesn't want to be a crown-heir and was forced into it by his family

Ideals: Fighting, Gifted. Flaws: Racist, Secretive. Bonds: Immigrant, Family. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Bundrigo Stonebridge, Male Halfling Barbarian 7
Small (3'0") Halfling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 71 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Deception +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Orc, Druidic, Celestial
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karg Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small plains village. Karg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious, Nature. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Karg Tewksbury, Male Half-Orc Paladin 15
Medium (5'0") Half-Orc, True Neutral (CR 15)
Armor Class 13
Hit Points 118 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Survival +8
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 8000 gp. Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). Blue quartz (8 gp). Coral (40 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Jade (40 gp). Iolite (60 gp). Lapis lazuli (8 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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