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Khrosh Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His blonde hair is slicked back into a classic pompadour. His amber eyes are passionate and lively.

Personality: Khrosh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Bonds: Immigrant, Nature, Military. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Khrosh Tyndall, Male Half-Orc Expert 8
Medium (5'4") Half-Orc, Chaotic Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)6 (-2) 13 (+1)10 (+0)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Tûkâ Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. He wears his blonde hair up in a very large beehive style do. His thin eyebrows rest above his beady violet eyes.

Personality: A skeptical and narcissistic man, Tûkâ's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tûkâ took refuge in the ruined castle and found the beat up spear and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Family, Mentor, Nature. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Tûkâ Redfield, Male Half-Orc Commoner 11
Medium (6'9") Half-Orc, True Neutral (CR 11)
Armor Class 12
Hit Points 78 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)10 (+0) 10 (+0)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 300 pp. Azurite (10 gp). Black star sapphire (1300 gp). Smoky quartz (40 gp). Red spinel (80 gp).


Social Check DCs


Naill Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears black leather gloves, a black jacket, and tight pants. He wears his blonde hair up in a very large beehive style do. His hazel eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich southern family. When Naill reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Elven compassion; and he has money and likes to spend it

Ideals: Optimist. Flaws: Shy, Racist. Bonds: Rich, Military. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Naill Aloro, Male Elf Warlock 8
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)18 (+4) 13 (+1)10 (+0)
Skills Arcana +7, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon, Gnome, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Einkil Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and lanky with angular features, he is an attractive figure. He very much looks the part of a Barrister. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Dilettante mother left him crippled. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Disease. Bonds: Job, Attractive, Military. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Einkil Torunn, Male Dwarf Cleric 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


Naal Netyoive, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports red clothing, slightly heavier than average wear. His hair is chestnut, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many gnolls want him driven away; and to find somewhere to settle down

Flaws: Shy, Mundane. Bonds: Attractive, Enemies. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Naal Netyoive, Male Elf Wizard 6
Medium (4'7") Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 700 gp.


Social Check DCs

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