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Advanced [show]


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports brown clothing, slightly heavier than average wear. His brown hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. During his travels, Gerard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer, Has a crush. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Gerard Denholm, Male Human Monk 9
Medium (6'1") Human, Lawful Evil (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1500 gp. A necklace of small pink pearls (1000 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Senteq Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His head has been shaved. His eyes are green and beady.

Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Artistic. Flaws: Ugly, Shy, Fearful. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Senteq Glittergem, Male Gnome Barbarian 8
Small (3'6") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 72 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 12000 sp. Chrysoprase (30 gp). Jade (140 gp). Rich purple corundum (1500 gp). Peridot (30 gp). Obsidian (6 gp). Black pearl (1500 gp).


Social Check DCs


Ahrim Agility, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. His red hair is unkempt and raggedy. He has a dull look in his red eyes.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Carter, Ahrim learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Carter. He has achieved small success as a Carter.

Motivation: Further expansion of business; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Ahrim Agility, Male Tiefling Sorcerer 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 52 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, History +6
Senses Passive Perception 12
Languages Common, Goblin, Orc, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 4000 sp. Tourmaline (60 gp). Banded agate (13 gp). Azurite (13 gp). Red spinel (60 gp). Eye agate (13 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Mehen Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He keeps his gold crest in a flapper bob. His red unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.

History: The child of southern immigrants he idolized his mother. A freak accident while working with his Painter mother left him crippled. After a long history of fighting, Mehen and his spouse have recently divorced.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Disease, Antagonistic, Shy. Bonds: Attractive, Immigrant. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Mehen Pyraxtallinost, Male Dragonborn Ranger 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 16 (+3)19 (+4)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Fiery yellow corundum (1200 gp). Tourmaline (80 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item.


Social Check DCs


Altho TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and blonde with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Shipwright, Altho learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Entrepeneur. Bonds: Adventurer, Attractive, Job, Nature. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Altho TellPenny, Male Halfling Expert 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +5, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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