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Advanced [show]


Naal Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in an above average manner. His moppish black hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Naal was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He became a Interpreter soon after.

Motivation: He'd like to take his coworkers down a peg; and to be a marshal again

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Naal Wasanthi, Male Elf Warlock 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Deep blue spinel (900 gp). 4 Tanglefoot bags. 4 Tanglefoot bags. 3 Smokesticks.


Social Check DCs


Chem Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his blue robe, and he perpetually has his bastard sword ready. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His white eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born in the south his family was never financially stable. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chem fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Enemies, Poor. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Chem Elusive, Male Tiefling Wizard 2
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 360 gp.


Social Check DCs


Drogo Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a blue low-cut shirt, and a feathered hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair and beard is wavy and long. This blue eyed southerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Blacksmith, Drogo learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 7 years.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Joker, Logical. Bonds: Slave, Job, Adventurer. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Drogo Rayden, Male Human Ranger 11
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 32 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Gormogord Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His auburn hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and he wants to meet his childhood hero

Flaws: Shy, Fearful. Bonds: Rich, Adventurer, Nature. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Gormogord Deephollow, Male Halfling Fighter 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 35 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)13 (+1) 10 (+0)18 (+4)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 120 pp. Carnelian (40 gp). Chrysoprase (40 gp). White opal (900 gp). Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Spear Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his brown fur down. His blue eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: He was born in the east, but his parents moved at a very young age to the south. His arcane abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Spear Thunder, Male Tabaxi Warlock 4
Medium (5'3") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 200 gp.


Social Check DCs

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