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Advanced [show]


Rolf Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Spy uniform. He sports a long golden beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the west. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Spy job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Pacifist. Bonds: Job, Attractive, Poor, Family. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Rolf Hayhurst, Male Human Rogue 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp. Lapis lazuli (14 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Fibblestib Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who has a large brown mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: He got into the Knight business at a young age. Fibblestib liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and he has a crush on the local scribe

Flaws: Shy. Bonds: Adventurer, Job, Nature, Has a crush. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Fibblestib Sympony, Male Gnome Commoner 11
Small (3'4") Gnome, Chaotic Good (CR 11)
Armor Class 13
Hit Points 58 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Orryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is slicked back into a classic pompadour. His hazel eyes are passionate and lively.

Personality: Orryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.

History: Orryn was born with his father's beautiful face. Orryn was born on a far eastern forest where he grew up under the tutelage of his father, an expert Marshal. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Extrovert. Bonds: Attractive, Immigrant, Adventurer, Military. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Orryn Sympony, Male Gnome Fighter 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Deep blue spinel (900 gp). Sard (60 gp). Chrysoprase (60 gp).


Social Check DCs


Oren Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a long golden beard with little hanging trinkets. He has several tiny amber earrings on each ear.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Ugly, Hedonist, Forgetful, Antagonistic. Bonds: Rich. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Oren Deephollow, Male Halfling Druid 7
Small (3'1") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 48 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 5000 sp. Star rose quartz (40 gp). Obsidian (8 gp). Obsidian (8 gp). Deep blue spinel (1000 gp).


Social Check DCs


Beast Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his left hand. He sports a flattop fur cut. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Beast was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Addict, Insane. Bonds: Attractive, In love. Occupation: Bookbinder

Voice: Dutch accent

Attributes [hide]

Beast Of Clay, Male Tabaxi Bard 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Citrine (40 gp).


Social Check DCs

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