Manfred Payton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His golden hair is knotted and matted. He has several tiny ruby earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Rich, Adventurer. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Pikar Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his brown robe and has his mace always slung over his shoulder and is in decent physical shape. He has a long chestnut beard with little hanging trinkets. His hazel eyes peer out from beneath his broad brown hat.
Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Flaws: Shy. Bonds: Family, Rich, Job. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Amnon Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. His brown hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on women, regardless of circumstances.
History: When he was but 6 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Has a crush, Immigrant. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Draconic, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Ralf Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. His white hair is greying along the sides and has receded to reveal a widow's peak. This blue eyed northerner is not easily forgotten.
Personality: He is happy with his job as a Server. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.
History: He got into the Server business at a young age. He worked as a nervous Server and found it very stressful. He then took over the family business and is one of the better Server for hire.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Bonds: Job, Military. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Terran, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Crampernap Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are gray.
Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.
History: Sold as a small child to a necromancer, Crampernap was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Addict. Bonds: Rich, Mentor. Occupation: Slave Trader
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
