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NPC Generator

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Advanced [show]


Hubert Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly chestnut, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Guardian, Criminal record. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hubert Koehlanna, Male Half-Elf Wizard 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills History +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Einkil Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He sports a flattop hair cut. He has several tiny amber earrings on each ear.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Roofer, but he was a colossal failure. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Flaws: Racist, Selfish. Bonds: Rich, Military, Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Einkil Frostbeard, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Râsh Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant green.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Râsh took refuge in the large cave and found the beat up pickaxe and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Nature, Criminal record. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Râsh Stanton, Male Half-Orc Ranger 3
Medium (5'5") Half-Orc, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)6 (-2) 17 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 sp.


Social Check DCs


Sindri Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His chestnut hair is greasy and uncared for. He has green eyes and a tan hat with a yellow feather.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sindri is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Sindri grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He has passion for adventuring and risk; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Religious. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Sindri Lingenhall, Male Gnome Fighter 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 21000 cp. Freshwater pearl (13 gp). 1 Darkwood Buckler.


Social Check DCs


Watson Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has moderate length white hair. His eyes are hazel and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Watson has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother

Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Family, Religious. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Watson Whispermouse, Male Halfling Commoner 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 15 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 13
Languages Common, Halfling, Auran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 90 pp. Bloodstone (40 gp). Rhodochrosite (8 gp). 1 Minor magic item.


Social Check DCs

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