Chad Garrick, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. He has a golden handlebar mustache and slicked back golden hair. He has several tiny sapphire earrings on each ear.
Personality: Aggressive, abrasive, and angry, Chad embodies much of what other species detest in the Humans. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Dilettante, Chad learned a great deal about his father's area of expertise. A gifted student he started as a Jeweler, but he got bored and became a Dilettante. He struck the Dilettante job and began his own company from there.
Motivation: Expand his business; and he is greedy
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6
Possessions: Just what you see.
Rimple Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and wears a well pressed and immaculate suit (or dress). His right hand appears badly burned and disfigured. He has a long auburn beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Impulsive. Bonds: Military, Criminal record. Occupation: Scribe
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Violet garnet (800 gp). 1 Healer’s kit. 1 Superior lock. 1 Bullseye lantern.
Silvo Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His auburn hair is braided into rings. His eyes are gray and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.
History: Silvo lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. By chance he met his brother recently and the two have been together since.
Motivation: He feels threatened by others; and to be a bowyer again
Flaws: Shy, Fearful. Bonds: Attractive, Family, Job. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 84 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Giant
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Aquamarine (600 gp). Chrysoberyl (70 gp). Rose (70 gp). Brown-green garnet (70 gp). Eye agate (4 gp). Carnelian (70 gp). Azurite (4 gp). Brown-green garnet (70 gp). Aquamarine (600 gp). Freshwater pearl (4 gp). Deep blue spinel (600 gp). Sardonyx (70 gp). Onyx (70 gp). Jade (70 gp). Onyx (70 gp). Alexandrite (600 gp). Black pearl (600 gp). Rich purple corundum (1300 gp). Chrysoberyl (70 gp). Amber (70 gp). Iolite (70 gp). Freshwater pearl (4 gp).
Senteq Ningel, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a blue and green robe with the hood down. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: Senteq is depressed about a lot of things. He tends to be a nihilist. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family Senteq liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Flaws: Ugly, Depressed. Bonds: Immigrant, Criminal record, Nature. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
Possessions: 700 gp. Malachite (13 gp).
Hunter Abram, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is renowned for his bright red suits and hats. His hair, while still mostly white, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane, Shy, Antagonistic. Bonds: Religious, Rich. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 30 pp. Deep blue spinel (400 gp). Peridot (40 gp). Black pearl (400 gp). Onyx (40 gp).
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