Eberdeb Sympony, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'6" and is wearing a long, yellow cloak. His red hair is heavily combed to the left. He has violet eyes.
Personality: Aggressive, abrasive, and angry, Eberdeb embodies much of what other species detest in the Gnomes. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has decided he is irredeemable; and he feels kind of lost in life
Ideals: Logical. Flaws: Antagonistic, Secretive, Depressed. Bonds: Criminal record. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Celestial, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp. Alexandrite (800 gp).
Radomir Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red cloak and cross-gartered black stockings, and carries halberds. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Radomir lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 gp. Lapis lazuli (4 gp). White opal (700 gp). Blue quartz (4 gp). Onyx (60 gp). 1 Minor magic item.
Thervan Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a illithids raid, leaving Thervan alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Thervan and his spouse have recently divorced.
Motivation: To get a good night's sleep; and a deep hatred of illithids
Ideals: Persistence. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Enemies. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp. Blue quartz (4 gp).
Ronk Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy golden hair. His eyes are a pleasant gray.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the east, but his parents moved at a very young age to the west. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Bonds: Criminal record, Adventurer, Immigrant, Job. Occupation: Jeweler
Voice: Italian accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Bloodstone (50 gp). Black pearl (1100 gp). Amethyst (40 gp). Zircon (50 gp). 1 Minor magic item.
Lone Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. He has styled his orange fur well, parting it to the left. His blue eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Lone will drive conversation. He is afraid of women and trembles around them
History: He was raised in a plains tribe. Lone abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Extrovert, Athletic. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Silver pearl (140 gp). Moss agate (11 gp). Sard (80 gp). Chrysoberyl (140 gp). 1 Darkwood Buckler.
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