Bilbron Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 5 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world.
Ideals: Athletic, Passionate. Flaws: Addict. Bonds: Immigrant. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 50 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 24000 sp. 1 Minor magic item.
Nicor Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He is portly but not overly obese. His long white hair is drawn into a two foot long braid. His white unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom.
Ideals: Professionalism. Flaws: Disease, Shy, Mundane, PTSD. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 20000 cp. 1 Everburning torch.
Modean Power, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He keeps his long white hair kept up in a rat tail. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Interpreter. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Modean grew up listening to his father's many stories. A gifted student he started as a Adventurer, but he got bored and became a Interpreter. He struck the Interpreter job and began his own company from there.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and to reunite with his absent father
Bonds: Immigrant, Job, Attractive, Adventurer, Family. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Elven, Celestial, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Red-brown spinel (150 gp). 1 Masterwork studded leather.
Oskar Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is renowned for his bright yellow suits and hats. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world.
Flaws: Shy, Impulsive, Racist. Bonds: Rich. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Terran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Rock crystal (70 gp). Sardonyx (70 gp).
Dalgal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes. He carries with him a set of clubs on his belt, each one with a jet on the hilt. His hair is brown and curly. His blue eyes dart from person to person.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 68 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Amber (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
