Aelar Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. He wears a Stetson hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.
History: Aelar was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has worked as a Masseuse like his mother before him.
Motivation: Sabotage a competitor; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Professionalism. Bonds: Attractive, Adventurer, Job, Immigrant. Occupation: Masseuse
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: Just what you see.
Az-Rans Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a black suit, grey shirt, and pastel tie. His chestnut hair is unkempt and raggedy. His green eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: Az-Rans was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to meet his childhood hero
Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 25000 cp. 1 Minor magic item.
Oblar Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a white feathered hat and white clothes. He has a very tight haircut. He wears a mask on his face.
Personality: Eccentric and domineering, Oblar will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Oblar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: A deep hatred of dire rats; and to settle down with his crush
Ideals: Extrovert. Bonds: Has a crush, Religious, Enemies, Rich. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 74 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Hematite (5 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). Smoky quartz (50 gp). Hematite (5 gp). Rock crystal (50 gp). Malachite (5 gp). Chrysoprase (50 gp).
Modean Skill, Male Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he tends to wear a large blue jacket. His dark red hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.
History: Modean was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: Expand his business.
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Job, Religious. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 9)
Armor Class 12
Hit Points 82 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Gnome, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 900 gp. Carnelian (30 gp). Violet garnet (700 gp). Moonstone (30 gp). Golden yellow topaz (700 gp). Moss agate (7 gp). 1 Minor magic item.
Eberk Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He is wearing a long, blue cloak, and his gloved hand is found clutching a hand crossbow. He keeps his long chestnut hair kept up in a rat tail. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small desert village. He was an apprentice working in his father's forge. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Nature, Job. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
