Tûmhom Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling green eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Map Maker, who enjoyed hunting, Tûmhom was taken on many hunting expeditions. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has worked as a Locksmith like his mother before him.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Nature, Debt. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 11)
Armor Class 13
Hit Points 91 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2800 gp. Amber (90 gp). Violet garnet (300 gp). Chrysoprase (30 gp). White opal (900 gp). Moonstone (30 gp). Black opal (900 gp). Alexandrite (300 gp).
Rathkran Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. His crest is black and very short. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Rathkran grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Dragonborn compassion; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Slave, Adventurer, Poor. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 150 gp. An abacus with copper, silver and gold markers (50 gp).
Direcris Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a yellow coat with pastel slacks. He is portly but not overly obese. He wears his red crest up. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Rich, In love. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 79 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. 1 Medium magic item.
Ulblyn Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is wearing colorful clothing, dressed as a Mason. He has a hunchback. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Ulblyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Ulblyn was raised in a hard working conservative environment. A gifted student he started as a Mayor, but he got bored and became a Mason. He hasn't been sleeping well lately.
Motivation: To reunite with his old friends; and to get a good night's sleep
Flaws: Ugly, Shy, Hedonist, Insomniac. Bonds: Job, Adventurer. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 11)
Armor Class 15
Hit Points 60 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 3000 sp. Malachite (9 gp). Alexandrite (600 gp). Aquamarine (600 gp).
Naeris Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his son; and a rival would like him out of the picture
Ideals: Fighting. Bonds: Poor, Nature, Job, Criminal record, Family. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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