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NPC Generator

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Advanced [show]


Dean Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky white painted plate armor. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Dean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and wants to work out more often

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Dean Addington, Male Human Sorcerer 8
Medium (5'10") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 12 (+1)18 (+4)
Skills Athletics +3, Intimidation +7
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has moderate length chestnut hair. His eyes are brown and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: He was born in a small forest village. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He feels kind of lost in life.

Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Zaffrab Folkor, Male Gnome Wizard 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 17 (+3)17 (+3)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Gilbert Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. He wears his red hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Half-Elves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Painter mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted. Flaws: Antagonistic, Mundane, Disease. Bonds: Attractive. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Mystralath, Male Half-Elf Expert 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 50 gp. Chrysoprase (50 gp).


Social Check DCs


Borun TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His chestnut hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Guardian, Nature. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Borun TellPenny, Male Halfling Warrior 3
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Greethen Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a yellow top hat and yellow clothes. He is portly but not overly obese. His gold crest is drawn into a tight pony tail with a skull scrunchie. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Greethen embodies much of what other species detest in the Dragonborns. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Greethen took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Antagonistic, Fearful, Insane, Greedy. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Greethen Chumbyxirinnish, Male Dragonborn Rogue 5
Medium (6'7") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Jet (140 gp). Onyx (30 gp).


Social Check DCs

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