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Advanced [show]


Burgell Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears his black hair down. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a pair of adventurers, Burgell grew up listening to his mother's many stories. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Enemies, Adventurer. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Burgell Daergel, Male Gnome Bard 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 12 (+1)18 (+4)
Skills History +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs


Serpent Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man dresses well, wearing black shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His orange fur is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.

History: The child of northern immigrants he idolized his mother. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Serpent Of Wine, Male Tabaxi Barbarian 7
Medium (5'11") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)16 (+3) 18 (+4)16 (+3)
Skills Athletics +5
Senses Passive Perception 14
Languages Common, Celestial, Infernal, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: 500 gp. Blue sapphire (1300 gp).


Social Check DCs


Vondal Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. His hair is short and golden. His green eyes peer out from beneath his broad brown hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Vondal grew up listening to his mother's many stories. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants to meet his childhood hero; and revenge

Ideals: Gifted. Flaws: Shy. Bonds: In love, Adventurer, Enemies. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Vondal Trueanvil, Male Dwarf Barbarian 10
Medium (4'1") Dwarf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 80 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Performance +4, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Darrak Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. He has shaved his head bald. His amber eyes peer out from beneath his Stetson brown hat.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: The child of northern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered dancing. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and expand his business

Ideals: Artistic, Philantrophist. Bonds: Attractive, Immigrant, Job. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Darrak Battlehammer, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shedinn Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His red crest, when down, is lengthy. His red eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a slaver, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shedinn took refuge in the large cave and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Forgetful. Bonds: Poor, Mentor, Nature. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shedinn Phrahdrandon, Male Dragonborn Ranger 12
Medium (6'5") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 90 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)17 (+3) 12 (+1)16 (+3)
Skills Deception +7, Insight +5
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 300 pp.


Social Check DCs

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