Andram Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He is typically in his Adventurer uniform. He wears a deerstalker hat to hide his balding. His black eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Andram reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Justice, Persistence. Bonds: Job, Military. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp.
Habor Skill, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black costume with the symbols of death on his torso. His brown hair is drawn into a tight pony tail with a card scrunchie. He has several tiny sapphire earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.
History: He comes from a rich western family. A gifted student he started as a Weaver, but he got bored and became a Barkeep. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Optimist. Flaws: Fearful. Bonds: Rich, Job. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Druidic, Halfling
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 900 gp. Chrysoberyl (90 gp). Chrysoberyl (90 gp). Violet garnet (200 gp). Emerald (800 gp). Black pearl (200 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item.
Hugh Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He keeps his long chestnut hair kept up in a rat tail. His eyes are violet and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful necromancer made him what he is. After coming to the age of reason, Hugh took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Has a crush, Mentor. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Giant, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (7 gp). Obsidian (7 gp). Alexandrite (700 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bruz Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. He wears his silver hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to loving parents in a slum to the south. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: To be a Sculptor again; and retire the richest man in the south
Ideals: Entrepeneur. Bonds: Attractive, Poor, Family, Job. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 15)
Armor Class 9
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 6000 gp. Jeweled electrum ring (2000 gp). Old masterpiece painting (2100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (70 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Cloth of gold vestments (70 gp). Gold dragon comb with red garnet eye (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item.
Merihim Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears light armors faded through time and improper care. His dark red hair has been sun bleached extensively. His black eyes peer out from beneath his small white hat.
Personality: Merihim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He seems to be bored by most things; and he is content
Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Immigrant. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 19 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Auran, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
