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NPC Generator

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Advanced [show]


Zedaar Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver crest is singed and shortened. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Zedaar Lhamboldennish, Male Dragonborn Rogue 6
Medium (6'8") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vassago Blame, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His blue hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Vassago grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break

Ideals: Athletic. Flaws: Terse. Bonds: Attractive, Adventurer, Criminal record. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Vassago Blame, Male Tiefling Druid 2
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 260 gp. Eye agate (4 gp). 1 Masterwork Common Melee.


Social Check DCs


Great Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely green suit with pastel socks and a vest with buckled shoes. His fur is brown and very short. His amber eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Great has worked very hard to control his curse. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Shy, Disease. Bonds: Criminal record, Rich. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Great Paws, Male Tabaxi Paladin 14
Medium (6'9") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 112 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 12 (+1)19 (+4)
Skills Intimidation +9, Religion +8
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: Chalcedony (80 gp). White pearl (70 gp). Sardonyx (80 gp). Blue quartz (7 gp). Malachite (7 gp). Golden yellow topaz (600 gp). Pink pearl (70 gp). Blue star sapphire (1500 gp). Golden yellow topaz (600 gp). Banded agate (7 gp). Malachite (7 gp). Deep blue spinel (600 gp). Malachite (7 gp). Deep green spinel (70 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a black vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His gold crest is singed and shortened. His eyes are gold and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: The child of a Soapmaker, who enjoyed hunting, Quarethon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Quarethon took refuge in the large cave and found the beat up scythe and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Nature, Has a crush. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Quarethon Orexijandilin, Male Dragonborn Expert 5
Medium (6'7") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theriatis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast desert. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Gifted. Bonds: Job, Nature, Rich. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Theriatis Ofandrus, Male Elf Sorcerer 11
Medium (4'11") Elf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 31 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2200 gp. Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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