Tomi Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears baggy yellow pantaloons and a black scarf. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Engraver, but he got bored and became a Crown-heir. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.
Motivation: Expand his business.
Flaws: Hedonist, Disease. Bonds: Attractive, Has a crush, Job. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp.
Sapply Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a green poncho over his likewise colored trousers and shirt, and a wedding ring on his right hand. His chestnut hair is braided into rings. His blue unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of a Engraver, who enjoyed hunting, Sapply was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sapply took refuge in the old dungeon and found the beat up whip and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Disease. Bonds: In love, Nature, Criminal record. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: Just what you see.
Wymar Ryley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He very much looks the part of a Mortician. Beneath his clothing is a huge mess of scar tissue. He has white hair. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and to be a fortune-teller again
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Slave. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 4000 cp. 1 Chain shirt.
Cask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his cinnamon fur well, parting it to the right. His eyes are hazel and beady.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a small toy that he constantly fidgets with.
History: He was born at the edge of vast desert. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and revenge
Flaws: Ugly, Mundane, Addict. Bonds: Poor, Nature. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 53 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +7
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kothûg Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of longbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to cover his moderate length black hair. His eyes are likewise blue.
Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kothûg is combative with any and all who dare try his patience in the slightest.
History: He was raised in a plains tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kothûg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting, Opinionated, Justice. Bonds: Nature, In love. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Carnelian (80 gp).
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