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Pushkrimp Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. His auburn hair is lengthy. He has a dull look in his blue eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Pushkrimp took refuge in the ruined castle and found the beat up glaive and armor he uses now. He now mingles about in high society.

Motivation: Wishes to resurrect an old love; and he is greedy

Flaws: Ugly, Fearful, Disease. Bonds: Rich, Nature, In love. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Pushkrimp Barclay, Male Half-Orc Druid 5
Medium (6'5") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 200 gp. Alexandrite (1400 gp). Deep green spinel (100 gp). Violet garnet (1400 gp).


Social Check DCs


Kilvar Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted divine powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Rich, Slave. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kilvar Fireforge, Male Dwarf Expert 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 9 (-1)7 (-2)
Skills Religion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Art Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'7" southern man, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His yellow fur is heavily combed to the right. This hazel eyed southerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Armorer. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Artistic. Bonds: Poor, Job, Religious, Nature. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Art Candle, Male Tabaxi Paladin 5
Medium (6'7") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 9 (-1)13 (+1)
Skills Arcana +3, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and lanky with angular features, he is an attractive figure. He wears bulky blue painted plate armor. His auburn hair is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gimurt hails from a village terrorized by drow. A few years later when the east was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of philosophers.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Flaws: Secretive. Bonds: Attractive, Religious, Enemies, Immigrant. Occupation: Farmer

Voice: American accent

Attributes [hide]

Gimurt Bofdann, Male Dwarf Warrior 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 63 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +7, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. His golden hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. Chay abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He has passion for adventuring and risk.

Ideals: Justice. Bonds: Attractive, Immigrant, Adventurer. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Chay Bigheart, Male Halfling Rogue 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 18 (+4)15 (+2)
Skills Animal Handling +7, Stealth +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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