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Advanced [show]


Solomon Kelsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear violet clothing when he does not wear armor. He wears a small hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He feeds upon the attention of others.

History: He got into the Knight business at a young age. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Flaws: Racist. Bonds: Attractive, Job, Rich. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Solomon Kelsey, Male Human Monk 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)11 (+0) 10 (+0)9 (-1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 110 gp.


Social Check DCs


Dain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a white suit. He is physically well-built. He has a small bristly mustache and wavy silver hair. His thin eyebrows rest above his beady green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a necromancer, Dain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Mentor. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Dain Dankil, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)18 (+4) 16 (+3)15 (+2)
Skills History +6, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 170 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dustin Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his spear. His red hair is cut jaggedly and amateurishly. His eyes are hazel.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by giants. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Artistic. Bonds: Enemies, Mentor. Occupation: Engraver

Voice: German accent

Attributes [hide]

Dustin Selevarun, Male Half-Elf Rogue 3
Medium (5'2") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tarhun Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His black crest is smooth and relatively long. His gold eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He left for the west, certain he would find work there.

Motivation: To clean up the streets.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Guardian, Military. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Tarhun Umbyrphrael, Male Dragonborn Warrior 3
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Cask Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He keeps his long gray fur kept up in a rat tail. He has a dull look in his green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Joker, Entrepeneur. Bonds: Attractive, Family, Poor. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Cask Of Dragons, Male Tabaxi Aristocrat 15
Medium (6'10") Tabaxi, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 105 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +10 / 4d8+5, Grapple +5

Possessions: 7000 gp. Large well-done wool tapestry (100 gp). Solid gold idol (400 gp). Carved bone or ivory statuette (60 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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