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NPC Generator

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Advanced [show]


Curran Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a black coat with white slacks. He carries a battered dagger and tarnished axe as well. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He is a very good compulsive liar and kleptomaniac.

History: He was born at the edge of vast desert. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Attractive, Religious, Criminal record, Nature. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Curran Goodearth, Male Halfling Bard 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)19 (+4) 16 (+3)14 (+2)
Skills Athletics +3, Nature +7
Senses Passive Perception 13
Languages Common, Halfling, Elven, Auran, Gnoll, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 900 gp. Obsidian (13 gp). White opal (1100 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with grey stripes complete with hood. He carries a battered dagger and tarnished kukri as well. His long golden hair reaches down to his waist. His eyes are gray and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He left for the west, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Immeral Hanali, Male Elf Fighter 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).


Social Check DCs


Tarhun Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His crest is black and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He dislikes all the random violence that takes place in the north. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast mountains. Tarhun liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Pacifist. Bonds: Poor, Attractive, Family, Nature. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Tarhun Chumbyxirinnish, Male Dragonborn Cleric 9
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 600 gp. Fire opal pendant on a fine gold chain (2400 gp). A roughly beaten golden orb (140 gp). Gold dragon comb with red garnet eye (1700 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. His chestnut hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Andram began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Andram Loyalty, Male Tiefling Expert 8
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)18 (+4) 12 (+1)12 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Ignan, Elven, Terran, Auran
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 30 pp. Solid gold idol (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Oakley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered club and tarnished falchion as well. He wears a broad hat to cover his moderate length brown hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Miller in town.

History: Adelard was born in the south. At a young age he loved to build and create. His childhood dream was to be a Masseuse, but he was a colossal failure. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Job. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Adelard Oakley, Male Human Aristocrat 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs

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