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NPC Generator

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Advanced [show]


Alexandre Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He has done his best to style his chestnut hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a brothel owner, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Impeccable, Logical. Bonds: Mentor, Poor, Job. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Alexandre Sherwood, Male Human Ranger 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Traubon Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this northern man dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Traubon grew up listening to his father's many stories. Traubon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Adventurer, Nature. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Traubon Brawnanvil, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Kriv Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His green crest is unkempt and raggedy. His red eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Kriv Mohradyllion, Male Dragonborn Ranger 14
Medium (6'1") Dragonborn, Chaotic Good (CR 14)
Armor Class 13
Hit Points 69 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)19 (+4) 8 (-1)11 (+0)
Skills Acrobatics +8, Performance +5
Senses Passive Perception 9
Languages Common, Aquan, Druidic, Celestial, Orc
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 800 pp. Clear bright green emerald (8000 gp). Bloodstone (30 gp). Star rose quartz (30 gp). Rose (30 gp). Moonstone (30 gp). Aquamarine (600 gp). Sard (30 gp). Tourmaline (150 gp). Jasper (30 gp). Smoky quartz (30 gp). Black opal (1000 gp). Moss agate (15 gp). 1 Medium magic item.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is wearing a long, grey cloak, he is not a threatening figure. His cinnamon fur has been sun bleached extensively. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in flail use. Recently he has begun working with bootleggers and crooks.

Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Criminal record, Enemies, Adventurer. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Pelt On the Water, Male Tabaxi Druid 2
Medium (6'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 1300 sp.


Social Check DCs


Kiirith Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His green crest, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Masseuse, Kiirith learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a Masseuse soon after.

Motivation: He wants revenge against brigands; and to be a seamstress again

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, In love, Enemies. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Kiirith Wystongjiir, Male Dragonborn Rogue 5
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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